The IdolM@ster kisscartoonのページ一覧

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Learning the Dynamics ブートストラップアンサンブル 11

[DL輪読会]Deep Dynamics Models for Learning Dexterous Manipulationの#P11

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In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations • 1 2 [Wandt+ CVPR’19] RepNetと同様に、2D Poseから3D PoseとCamera Poseを推定→2Dに再射影して誤差を最小...

[DL輪読会]3D Human Pose Estimation @ CVPR’19 / ICCV’19の#P7

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In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations • 2 2 実験結果 MPI-INF-3DHPではSoTA Human3.6MではSoTAではないが善戦 (In-the-Wildなデータセットでこ...

[DL輪読会]3D Human Pose Estimation @ CVPR’19 / ICCV’19の#P8

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On-the-fly backtranslation • Denoisingだけでは翻訳タスクの学習は難しい。 – やはり、対訳コーパスが欲しい →学習中のモデルで擬似的に対訳コーパスを作ってbacktranslation • 流れ – 言語L1から言語L2へ推論モ...

[DL輪読会]Unsupervised Neural Machine Translationの#P19

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On-the-fly backtranslation 1 / 2 L1からL2へgreedyに翻訳(※ここは学習しない) L1 Decoder Shared Encoder こ れ は ペ ン で す 生成した文を Shared encoderに入力 L2 Decoder this is a pen 20

[DL輪読会]Unsupervised Neural Machine Translationの#P20

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On-the-fly backtranslation 2 / 2 L2からL1へbacktranslationし元の文と一致するよう学習 こ れ は ペ ン で す 元の文と一致 するように学習 ほ げ ほ げ L1 Decoder Shared Encoder this is a pen 生成した文...

[DL輪読会]Unsupervised Neural Machine Translationの#P21

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Deconstructing the Ladder Network Architecture - - https://arxiv.org/abs/1511.06430 , ICML2016 ラストがY.Bengio Ladderの元論文 "Semi-Supervised Learning with Ladder Networks (Rasmus, 2015)" の疑問点...

[Dl輪読会]dl hacks輪読の#P28

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Providing the Best Service for Cloud Services Best Services for Public Cloud Optimized Public Cloud ~ Full Managed Services ~ ~ Cloud Management ~ FIXER Inc. 2013/2014 at Microsoft Japan Part...

Evangelist training program at fixerの#P6

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Winning the 2017 Microsoft Worldwide Partner Award! In the "Microsoft Worldwide Partner Conference“, FIXER Inc. was elected as a partner with the best achievements in Japan - Won "Microsoft Country P...

Evangelist training program at fixerの#P7

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Reforming the awareness of Engineers Nikkei Cloud First – Writing Articles 14

Evangelist training program at fixerの#P14

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Type the text Privacy & Terms Continuar Verifica el comentario Vista previa del comentario Publicado por: | Esto sólo es una vista previa. El comentario aún no se ha publicado. Comentar Editar El...

Inexplicablemente bien - Ángel Gabilondo and Ryota Matsumoto | El salto del ángel December 2014の#P6

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DiscoverAppliancesRequest The request come on • When you say “Alexa, discover devices” • hourly after your device register on Alexa (device health check)

Alexa Smart Home Skillの#P26

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Determine the Supported Interfaces for the Current Device { "version": "1.0", "session": { 〜 }, "context": { "System": { "device": { "deviceId": "amzn1.ask.device.", "supportedInterfaces": { "AudioPl...

Alexa and AI global meetupの#P40

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ESCAPING THE BASEMENT Perry Kulper is an architect and Associate Professor of Architecture at the University of Michigan, who has become well known for his beautiful and inventive architectural drawin...

Ryota Matsumoto and Perry Kulper | Canny Communication in Architecture in the Age of Messy Media: Helen Castleの#P2

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ESCAPING THE BASEMENT Perry Kulper is an architect and Associate Professor of Architecture at the University of Michigan, who has become well known for his beautiful and inventive architectural drawin...

Visionary Architects Ryota Matsumoto and Perry Kulper | Canny Communication in Architecture in the Age of Messy Media - Helen Castleの#P2

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AIMap The game world's equivalent of a map In RE ENGINE, there are three varieties of AIMap: NavMesh VolumeSpace Waypoint AIMap is like a map of the game world. RE ENGINE has three types of map: N...

Navigation AI: Overview, and Practical Examplesの#P7

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Agent The "GPS navigation system" that guides the character to their destination Attached to game objects as a component NavigationSurface component 1. Attach to game object 2. Set AIMap and destina...

Navigation AI: Overview, and Practical Examplesの#P11

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Foreword The scope of this presentation: • We’ll be covering cheating, piracy, etc., in PC games, DLC, etc. • We won't be covering ransomware or other malware. Note: Due to the nature of the subject,...

Anti-cheat and Anti-Piracy Measures in PC Games Recommendations for In-House Productionの#P2

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Defining the "end user" Next, let's look at how we define the end user. 27 ©CAPCOM 28

Follow-Up: RE ENGINE UX Overhaulの#P28

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Defining the "end user" ? When developing a tool, it is necessary to define the end user. This hasn't changed since 2019. 28 ©CAPCOM 29

Follow-Up: RE ENGINE UX Overhaulの#P29

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Defining the "end user" Wide user range Game development, RE ENGINE included, has a wide range of users. Therefore, we needed an absolute standard that would not get lost when developing tools. 29...

Follow-Up: RE ENGINE UX Overhaulの#P30

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Defining the "end user" Wide user range Criteria division by technical skills The end-user is not defined by what they make or what they are responsible for, but by their technical skills, which re...

Follow-Up: RE ENGINE UX Overhaulの#P31