The IdolM@ster kisscartoonのページ一覧

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The highest value and its method Comb Music C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 N-Adj All N-Adj N-Adj A...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P51

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The highest value and its method Comb Music Video Ave C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 N-Adj All N-A...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P52

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The highest value and its method Comb Music Video Ave C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 N-Adj All N-A...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P54

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The highest value and its method Comb Music Video Ave C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 N-Adj All N-A...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P55

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The highest value and its method Comb Music Video Ave C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 N-Adj All N-A...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P58

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The highest value and its method Comb C1 C2 C3 V-Adj Adj All C4 C5 C6 N-Adj N-Adj V-Adj V A All Aj-Av 0.781 0.869 0.713 0.780 0.750 0.856 0.783 0.844 Ave 0.797 Impressions of video p...

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P59

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The Purpose of Our Research In order to enhance the viewing experience by overlaying a simple effect on the digital contents No time lag Keep visibility

Image Blurring Method for Enhancing Digital Content Viewing Experienceの#P6

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The Ratio of DROPPOING Ratio of reducing the interest continuation The ratio of readers who dropped the interest of the next episode Participants Reduce Ratio Without Spoiler 40 8 20% Spoiled...

Do Manga Spoiler Spoil Manga?の#P39

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“The rules of Kanban are simple. But, like chess, just because the rules are simple doesnʼt mean the game is easy.” ---- Lean from the Trenches

Kanban in wonderlandの#P59

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The Business Model Canvas フリーミアム KP パートナー Yahoo! KA 主要活動 プラットフォーム 管理理 KR VP CR 価値提案 顧客との関係 CS 顧客セグメント 無料料の 写真共有 (制限多い) ライトユー...

20150326 ピクト図解 ビジネスモデルキャンバス入門_v1.1(eLV様主催)の#P23

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The Business Model Canvas オープンソース(RedHat) KP パートナー KA 主要活動 ソフトウェア・サ ポートサービス Linuxオープン ソース開発コ ミュニティ VP CR 価値提案 顧客との関係 顧客セグメント...

20150326 ピクト図解 ビジネスモデルキャンバス入門_v1.1(eLV様主催)の#P24

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The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox...

【Unity道場 2017】ゲーム開発者のためのタイポグラフィ講座の#P30

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The Flexibility/Extensibility Problem • Not a problem for most users but more advanced teams wants to modify or extend unity’s rendering. • Unity’s rendering pipeline is essentially a black box: • - D...

【Unite 2017 Tokyo】スクリプタブル・レンダーパイプラインのカスタマイズと拡張の#P6

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The New Foundations • Engine: C++, performance critical code • - Culling • - Rendering set of objects with filtering, sorting, and batching. • - Platform abstraction. • User project: C# and shaders, o...

【Unite 2017 Tokyo】スクリプタブル・レンダーパイプラインのカスタマイズと拡張の#P17

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The GC.Collect myth • There’s a myth saying that when you want to call GC.Collect, you should do it 6 times. • Another myth says it’s 7 times. • Is that really true?

【Unite 2017 Tokyo】パフォーマンス向上のためのスクリプトのベストプラクティスの#P40

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The GC.Collect myth • On some platforms the GC can decommit memory from virtual memory • And that happens after so many collections without some pages being needed • But it can never be used by anythi...

【Unite 2017 Tokyo】パフォーマンス向上のためのスクリプトのベストプラクティスの#P41