The IdolM@ster kisscartoonのページ一覧

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Does the pop-out make an effect in the product selection of signage vending machine? Mitsuki Hosoya(Meiji University) Hiroaki Yamaura, Satoshi Nakamura (Meiji University) Makoto Nakamura, Eiji Tak...

Does the pop out make an effect in the product selection of signage vending machineの#P1

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Analysis: The distribution of sold products (COLD period) We investigate the distribution of sold products to reveal more about pop-out effects. Product placement in COLD only period 1 2 3 4...

Does the pop out make an effect in the product selection of signage vending machineの#P30

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Analysis: The distribution of sold popped-out products (COLD period) The number of sold products 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32...

Does the pop out make an effect in the product selection of signage vending machineの#P32

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Build the data set of message cards 15 participants write ”Thank you” in Japanese. Generate fusion character Synthesize fusion character on message card

Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Charactersの#P24

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Build the data set of message cards 15 participants write ”Thank you” in Japanese. Generate fusion character Synthesize fusion character on message card

Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Charactersの#P25

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Build the data set of message cards 15 participants write ”Thank you” in Japanese. Generate fusion character Synthesize fusion character on message card

Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Charactersの#P28

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In the terms of “bad−beautiful”… Mincho The differences between handwriting and fusion character, typeface have an effect on the change of impression. Gothic

Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Charactersの#P64

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About the mathematization of typeface Calculation x = f(t), y = g(t) の Decide new core h(t) is distance from by using Circle of (f(t), g(t)) to calculation tangent point of typeface Stroke calcul...

Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Charactersの#P85

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Generating the dataset • Target 500 MV ReflaiD [Goto2006] “VOCALOID” 30s of the chorus part • Divides a MV into 3 media types ( ) ( (

Can Social Comments Contribute to Estimate Impression of Music Video Clips?の#P23

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Do the Right Things Right. 正しいものを正しく作る Toshihiro Ichitani All Rights Reserved.

越境する開発 -Seek Right Things-の#P52

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Do the Right Things Right. 正しいものを正しく作る Toshihiro Ichitani All Rights Reserved. 2013年12月8日日曜日

境界なき現場を行けの#P60

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Do the Right Things Right. 正しいものを正しく作る Toshihiro Ichitani All Rights Reserved. 2013年12月8日日曜日

越境する開発の#P60

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Do the Right Things Right. 正しいものを正しく作る Toshihiro Ichitani All Rights Reserved. 2014年3月6日木曜日

越境する開発 -Final Bordar-の#P9

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Do the Right Things Right. 正しいものを正しく作る Toshihiro Ichitani All Rights Reserved. 2014年3月6日木曜日

越境する開発 -Final Bordar-の#P81

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Addressing the Issue of Hue Shift • Many art resources rely on hue shift generated by the tone mapping curve • There is no tone map in a hue-preserving HDR pipeline SDR (Hue Shift) ╳ = HDR (Hue...

「原神」におけるコンソールプラットフォーム開発の#P79

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Addressing the Issue of Hue Shift • Blackbody radiation solution • Temperature is used to calculate color • Requires the art team to modify their assets • Genshin Impact uses a method of simulating...

「原神」におけるコンソールプラットフォーム開発の#P80

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Get the assets RTS Game • blogs.unity3d.com/2018/04/05/creative-scripting-for-timeline/ • Google ”unity blog scripting timeline” Bullet Hell Shooter • bit.ly/TimelineDanmaku

【Unite 2018 Tokyo】Timeline機能拡張:カットシーンにとどまらない新たな使い方の#P27

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Minimize the Size of Dirty Memory! Measure the app’s Dirty Memory and see if it grows over time, • Reduce the amount of objects contributing to Dirty Memory, • Note: some data can be compressed be...

【Unite Tokyo 2018】その最適化、本当に最適ですか!? ~正しい最適化を行うためのテクニック~の#P21

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Minimize the Size of Dirty Memory! • • Reasonable limits of Dirty Memory: • 180Mb for 512Mb devices, • 360Mb for 1Gb devices, • 1.2Gb for 2Gb devices. ... but, iOS can still kill the app ¯¥_(...

【Unite Tokyo 2018】その最適化、本当に最適ですか!? ~正しい最適化を行うためのテクニック~の#P22

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After the Flood (https://www.youtube.com/watch?v=TT7ugKuUMv0) Unite2017 Tokyo

【Unite 2017 Tokyo】WebGL:ゲームプラットフォームとしてのWebと現在と未来の#P24

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Plan • The C# compiler • .NET 4.6 • Marshalling • Understanding Boxing, Foreach, Stack vs. Heap allocation • GameManager Singleton pattern

【Unite 2017 Tokyo】パフォーマンス向上のためのスクリプトのベストプラクティスの#P3