The IdolM@ster kisscartoonのページ一覧

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1.The Market of Lightの制作事例で見るUE5の新機能 Lumen

UE5制作事例 “The Market of Light” ~Nanite/Lumenへの挑戦~の#P88

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2.The Market of Lightの世界を 表現するためにやったこと

UE5制作事例 “The Market of Light” ~Nanite/Lumenへの挑戦~の#P101

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SET THE DIRECTION BARRY O’REILLY 22 方向を設定する クロスファンクショナルチーム CROSS FUNCTIONAL TEAM 主要目標 その他の目標 成功要因 発見 Barry O’Reilly, ExecCamp http://www.execcamp.com

実践リーンエンタープライズ Barry O'Reilly 来日講演会スライドの#P22

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CHANGE THE SYSTEM OF THINKING 思考のシステムを変える BARRY O’REILLY 40 Humble, Molesky and O’Reilly Lean Enterprise: How High Performance Organizations Innovation At Scale (O’Reilly, 2015)

実践リーンエンタープライズ Barry O'Reilly 来日講演会スライドの#P40

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CHANGE THE SYSTEM OF WORK 仕事のシステムを変える BARRY O’REILLY 41 How To Change Culture: Lessons From NUMMI, http://sloanreview.mit.edu/article/how-to-change-a-culture-lessons-from-nummi/

実践リーンエンタープライズ Barry O'Reilly 来日講演会スライドの#P41

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CHANGE THE SYSTEM OF WORK 仕事のシステムを変える BARRY O’REILLY 44 Humble, Molesky and O’Reilly Lean Enterprise: How High Performance Organizations Innovation At Scale (O’Reilly, 2015)

実践リーンエンタープライズ Barry O'Reilly 来日講演会スライドの#P44

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CHANGE THE SYSTEM OF WORK 仕事のシステムを変える BARRY O’REILLY 45 Humble, Molesky and O’Reilly Lean Enterprise: How High Performance Organizations Innovation At Scale (O’Reilly, 2015)

実践リーンエンタープライズ Barry O'Reilly 来日講演会スライドの#P45

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Background ・The popularity of online games called e-sports has been increasing due to the spread of the Internet. ・COVID-19 has increased the demand for online games as a form of entertainment that...

Fundamental study of color combinations by using deuteranope simulation filter for controlling the handicap of color vision diversity in video gamesの#P5

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Background The volume balance of HI, SD, and BD for each drum performance is as follows. Hi-hat(HI) Hi-hat(HI) Hi-hat(HI) Soft Loud Soft Snare drum(SD) Snare drum(SD) Snare drum(SD...

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P7

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Background The audience will sound differently depending on the volume balance of HI, SD and BD. Hi-hat(HI) Hi-hat(HI) Hi-hat(HI) Soft Loud Soft Snare drum(SD) Snare drum(SD) Snare d...

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P11

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Background The reason why it’s difficult to practice volume balance oneself, there is a gap of perceived volume balance between a drummer and audiences. Power ratio Balance of force to each instrument...

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P15

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Background The reason why it’s difficult to practice volume balance oneself, there is a gap of perceived volume balance between a drummer and audiences. Power ratio Balance of force to each instrument...

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P16

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Background The reason why it’s difficult to practice volume balance oneself, there is a gap of perceived volume balance between a drummer and audiences. Power ratio Balance of force to each instrument...

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P17

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Implementation The system was operated on a PC, Can change tempo and the target volume balance. The target volume balance setting var The tempo (BPM) setting knob

A real time drum-wise volume visualization system for learning volume-balanced drum performanceの#P29

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Background The development of music streaming services has led to a rapid increase in music in circulation. For example… Apple Music provides 70 million pieces of music. Spotify provides 50 million pi...

reco.mu: A Music Recommendation System Depending on Listerner’s Preference by Creating a Branching Playlistの#P7

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Background The development of music streaming services has led to a rapid increase in music in circulation. For example… Apple Music provides 70 million pieces of music. Spotify provides 50 million pi...

reco.mu: A Music Recommendation System Depending on Listerner’s Preference by Creating a Branching Playlistの#P8

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Introduction • The objective of this study is to support teaching programming in universities. • Learning programming is step by step • Va r i a b l e • Conditional branch • Loop • Array • Function,...

Abstract Thinking Description System for Programming Education Facilitationの#P2

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Procedure • The participants were assigned with trials with all the combinations of noise and music in the 9 categories. • 10 noise × 9 music = 90 trials • After the experiment, we asked all the part...

Noise-Canceling Music: Reducing Noise by Mixing it with Suitable Musicの#P18

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Discussion The reason that the differences was striking The writer was influenced by the characteristics of the characters originally written in the card?

Analysis of utilization in the message card production by use of fusion character of handwriting and typefaceの#P26

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Purpose The purpose of research To search for characteristic which can be personality from skeletal information in hip-hop dance Easy to obtain dance skeletons by using Kinect, OpenPose and so on 1....

The possibility of personality extraction using skeletal information in hip-hop dance by human or machineの#P7

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Discuss the personality nCan human distinguish personality? Human can find features subjectively from dances with only skeletal information →Many did not correctly identify their own dance nCan machin...

The possibility of personality extraction using skeletal information in hip-hop dance by human or machineの#P43