【Unite Tokyo 2019】Unity映像制作パイプライン完全マスター

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September 25, 19

スライド概要

2019/9/25-6に開催されたUnite Tokyo 2019の講演スライドです。
Ron Martin(Unity Technologies)

こんな人におすすめ
・リアルタイムのアニメーション制作に関心がある方
・クリエイティブコンテンツパイプラインに関心がある方
・迅速なアセットワークフローの構築に関心がある方

受講者が得られる知見
・ユニバーサルシーンディスクリプション(USD)に対するUnityサポート
・ShotgunとPythonを利用したアセット管理
・OpenTimelineIO

Unityのイベント資料はこちらから:
https://www.slideshare.net/UnityTechnologiesJapan/clipboards

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リアルタイム3Dコンテンツを制作・運用するための世界的にリードするプラットフォームである「Unity」の日本国内における販売、サポート、コミュニティ活動、研究開発、教育支援を行っています。ゲーム開発者からアーティスト、建築家、自動車デザイナー、映画製作者など、さまざまなクリエイターがUnityを使い想像力を発揮しています。

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関連スライド

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Ron Martin Strategic Development Manager M&E, Unity Generative Art — Made with Unity Super-Charging Your Pipeline

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Generative Art — Made with Unity Pipeline PRODUCTION PIPELINE Python

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Pipeline OpenTimelineIO FBX/USD/Alembic Video Editing / Storyboard DCCs Python PRODUCTION PIPELINE Shotgun integration (private alpha) 4

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Architecture 5

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Architecture Shotgun Shotgun toolkit Python Python for Unity Shotgun for Unity Interface between Shotgun and Unity: ● Python to access Shotgun ● Launch tk-apps from C# menus, using a Python helper class ● C# or Python to call into Unity from toolkit 6

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Features 7

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Launching Unity 8

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Loading Assets (tk-multi-loader2) 9

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Updating Assets (tk-multi-breakdown) 10

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Publishing Versions with Unity Recorder integration (tk-multi-publish2) 11

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Work Area Info (tk-multi-about) 12

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Task Management (tk-multi-shotgunpanel) 13

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Rapid Prototyping (tk-multi-pythonconsole) 14

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post_init_hook Useful callback to start populating the Unity Editor 15

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Workflows 16

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Seamless experience for artists between DCCs and Unity DCC (e.g.: Maya, 3dsMax, Mobu, ...) 17

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Open Unity from a Shotgun task 18

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Jump to the right frame in Unity from a Note 19

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Add Notes from Unity into Shotgun 20

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Publish Video Recordings from Unity to Shotgun 21

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Levels of integration 22

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Default Config — Up-to-date with tk-config-default2: latest fixes and features from the Shotgun team — Simply add tk-config-unity as a pipeline configuration Shotgun Shotgun toolkit Python Python for Unity Shotgun for Unity tk-config-unity 23

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Custom Shotgun Config — Add the tk-unity engine to your own config — tk-unity follows standards and is easy to integrate — Integration steps are documented in the Shotgun for Unity package docs Shotgun Shotgun toolkit Python Python for Unity Shotgun for Unity custom config 24

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Shotgun API — Simply use the Python for Unity package Shotgun Shotgun API Python Python for Unity Custom Shotgun For Unity 25

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Roadmap 27

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Roadmap — Public release 2019.3 2020 TBD: — Integration with source control (sample) — Publish from Unity (Camera, Set,... as USD, FBX, Alembic) — Publish validation (check that only the right assets have been published) — Turntable sample in Unity 28

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Install Private Alpha 29

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Install Unity Package manager 3. 2. Shotgun package Python Interpreter (2.7) com.unity.integrations.shotgun 1. Python package com.unity.scripting.python 30 4. tk-config-unity

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Extending the Pipeline FBX/USD/Alembic roundtrip DCCs (Maya, Max, Blender, Houdini, Motion Builder, Substance, Photoshop,…) Python (Mesh, Material, Stingray/Interactive PBR material, Camera, Animation, Custom attributes, Lights) MeshSync (polygon meshes, blendshapes, light, cameras, bones) Python PRODUCTION PIPELINE 31

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Extensibility of Timeline 32

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Assembling and rendering Shots with Timeline A Recorder track in Timeline renders a sequential image for film 33

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Storyboard to blockout or layout in Unity Layout or mocap in Unity Rough Storyboard OpenTimelineIO: Eg: Import from Toonboom Storyboard Pro to Unity Blocking out / Grey boxing in Unity Storyboard (eg: Toonboom Storyboard Pro) 34

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Unity to Animatic Rough Storyboard Moodboard OpenTimelineIO: Eg: Export from Unity to Adobe Premiere Block and first editorial exploration directly in Unity (eg: with Mocap) Animatic 35

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Iterate OpenTimelineIO ... Storyboard, Editorial Set (Concept art, block out, final, lighting) OpenTimelineIO Iterate on storyboard (eg: animation), editorial, photography, set design,... Character (Concept, Model, Rig, Pose, Mocap, Anim) 36

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Unity to Production management Populate to and from Unity, Auto-Dailies, update edits... Production Management OpenTimelineIO Eg: Export shots + CSV ... Export videos Unity timeline Unity recorder 37

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Example of Editorial Pipeline in Unity Sequence01 EDITORIAL Shot10 Shot20 Sequence02 Shot30 Shot40 Shot50 Baked Video Take01 MEDIA01 Snapshot Video Take02 Video Take03 Video Real-time Real-time REAL-TIME MEDIA Camera Anim ACTOR1 Photography PHOTOGRAPHY Dolly, crane,... Body Animation Actors Facial Animation Set, FX, Crowd,... ACTORS Actor1 Actor2, ... 38 Cloth cache,...

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Features 39

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Features — — — — — Storyboard to Editorial: Edits wherever it makes sense Timeline Integration: MetaData, Markers, MediaLinker & Gaps Scripted Importer; native asset type Rendering Shot Media via Unity Recorder Import/Export To OTIO, EDL, XML and others… — Customizable using Python and C# 40

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Add video here 41

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Future work... — We’re building a roadmap, come and see us... – Multi-takes – Audio Edit – Transitions – Linking Shots to Real-Time Media – More publish...conform..repeat... – More editorial tools… 42

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USD for Unity. Generative Art — Made with Unity

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Pipeline USD/FBX/Alembic (import/export) OpenTimelineIO + USD? Video Editing / Storyboard DCCs MeshSync (polygon mesh, blenshapes, light, Camera, bones) Python PRODUCTION PIPELINE ... 44

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Architecture USD SDK USD for Unity Import and export USD USD API accessible from C# 45

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Install 46

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Import & Export Components

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Simple Import/Export Menu

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Import as Prefab: Lightweight USD-Prefab “Hooks”

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USD Preview Surface Export Standard, HD Render Pipeline, & Custom Shader Support

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UsdSkel Export Vertex Skinning Rigs & Animation from Unity to USD

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USD Preview Surface Import Textures, Vertex Color, & Shader Parameters

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Preview Surface Display Color

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UsdSkel & Vertex Streaming 4-Bone skinning in 2018.x 255 Bones in 2019.1

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Rig + Skeletal animation

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Baked vertex cache

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Timeline Integration

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USD Recorder Track

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C# Job System Integration

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Camera Import & Export

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usdview Unity

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USD Data Inspector

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Access to large USD data, “out-of-core”

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Composition Initial Prototypes

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Payload Support

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Variant Selection

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Filter By Variant Set

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Parallel Unity Scene Editing USD layered / department-based workflow prototype

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Automatic Lightmap UV Unwrapping

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usdview

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Unity w/Minimal Shading

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HD Render Pipeline (HDRP) Lighting & shading by Laurent Harduin

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Roadmap 89

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Conclusion Python and Shotgun enhances productivity. Editorial wherever it makes sense. USD Provides flexibility and collaboration 90

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Thank You Generative Art — Made with Unity

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Generative Art — Made with Unity