The IdolM@ster kisscartoonのページ一覧

slide-thumbnail
Let's check the angle of incidence 48.6° #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P73

slide-thumbnail
Find if the angle between two vectors is greater than 48.6 degrees. #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P76

slide-thumbnail
Outside water material Find the angle between two vectors by dot product. #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P79

slide-thumbnail
Return to the previous picture. #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P88

slide-thumbnail
What happens if the water surface is wavy? #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P90

slide-thumbnail
Light Function Animate the texture sheets created in Houdini with the Flip Book node. #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P112

slide-thumbnail
Light Function Animate the texture sheets created in Houdini with the Flip Book node. #UE4 | @UNREALENGINE

Learning Water Graphics in UE4【UE4 Environment Art Dive 2019】の#P113

slide-thumbnail
Rice Fields Centering on the point of intersection with the ground With the highest vertex as the reference point #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P52

slide-thumbnail
Rice Fields At the same time, bounce judgment is performed and leaf inclination is recorded. #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P54

slide-thumbnail
Rice Fields Forcibly disassemble the clover #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P67

slide-thumbnail
Rice Fields The asset is almost done To layout #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P74

slide-thumbnail
Rice Fields Everything on the screen now is laid out by HoudiniEngine #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P76

slide-thumbnail
Rice Fields The smaller the scale is on the outside #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P97

slide-thumbnail
Rice Fields Just group the branches and leaves #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P120

slide-thumbnail
Rice Fields Since the layout was almost completed, I will improve quality #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P134

slide-thumbnail
Rice Fields The color changes like this #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P150

slide-thumbnail
Rice Fields Because the accuracy is not good, please use it for simple adjustment☺ #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P157

slide-thumbnail
Rice Fields Next is the water material #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P165

slide-thumbnail
Rice Fields The Fresnel node uses CameraVector(), so it can't be used with vertex shaders. You can use it if you make it yourself as follows. English translation #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P171

slide-thumbnail
Rice Terraces Dents the part of the rice paddy. Distortion is applied so that the overall effect is natural. https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P203

slide-thumbnail
Rice Terraces The height field makes it easy to get a mask so you can scatter stones at designated places #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P206

slide-thumbnail
Rice Terraces By the way, with 4.24 you can use layers in the landscape or shape with the BP brush #UE4 | @UNREALENGINE

Procedural Rice Field in UE4【UE4 Environment Art Dive 2019】の#P211