---
title: Secure Online Game Play with Token (2011)
tags:  #game_studies  
author: [Shinji R. Yamane (山根信二)](https://www.docswell.com/user/s-yamane)
site: [Docswell](https://www.docswell.com/)
thumbnail: https://bcdn.docswell.com/page/YE6Q98X6EV.jpg?width=480
description: Presented at HCI International, July 14, 2011.
published: July 14, 11
canonical: https://www.docswell.com/s/s-yamane/5MX8RN-2025-04-23-133119
---
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.
.
Secure Online Game Play with
Token
.
A case study in the design of multi-facrtor
authentication device
...
.
Shinji R. Yamane
Aoyama Gakuin University / IGDA(International Game Developer
Association) Japan chapter
HCII2011, July 14, 2011
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# Page. 2

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Contents
.
. .1 Introduction
.
. 2. Current Status
.
. .3 Lessons from Game Design
.
. .4 Proposed Framework
.
. .5 Conclusion
.
. .6 Questions / Discussion
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# Page. 3

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Introduction
Agenda
Agenda
“User–centered Smarter Products
Design and Modeling” — user-side
online game security
Securing Online Gaming by Design
Bridging communities: Security, Game
Design, and HCI
Proposing a game design framework for
collaborative work
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# Page. 4

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Introduction
Motivation
Motivation
Protecting online game security is hard at . . .
4Gamer.net
not only the server-side, but also user-side.
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# Page. 5

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Introduction
Motivation
Research Questions
Game industries started to provide
user-side protection features,
Most security feature of online games
are not “by-design”, but “add-on”.
Security has nothing to do with the game
designers or HCI reseachers?
Can we learn from the history of games?
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# Page. 6

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Current Status
Rising Online Game Security
Rising Online Game Security
ENISA (European Network and
Information Security Agency) report in
2008:
encourages service providers to require
stronger authentication when players
perform any high-value or sensitive
actions
Who, How? — Guiding principle is
needed.
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# Page. 7

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Current Status
Game companies toward stronger authentication
Game companies offerings
Multi-factor authentication devices:
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# Page. 8

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Lessons from Game Design
Seeking another approach
Seeking another approach
Today’s gamers may accept the
additional cost for security devices,
but. . .
general-purpose and not for gamers, less
related with game design strategies.
However, arcade game has another
example of security device
implementation:
(video: Japanese arcade online game [7].)
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# Page. 9

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Lessons from Game Design
Lessons from past game
Lessons from past game
Embedded with real-world-oriented interface,
arcade game developers has provided a
(single-factor) authentication for nation-wide
network. (Today, no longer available in
Europe).
“. . . arcade game developers must put their machines through the most brutal
usability testing in the software world—prototype games on location with real
players spending real money.” (Pausch et al., SIGGRAPH’94)
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# Page. 10

![Page Image](https://bcdn.docswell.com/page/P7RMV4ZNJ9.jpg)

Lessons from Game Design
Bring them together
Bring them together
Bridging theree fields for secure multifactor
gaming authentication:
.. Security engineer:
1
security analysis
.. HCI researcher:
2
interface idioms
.. Game designer:
3
game narrative and historical cases of
game design
.
.
.
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# Page. 11

![Page Image](https://bcdn.docswell.com/page/PJXVZ298EX.jpg)

Proposed Framework
Framework for participatory game design
Game Design Framework
Use of “framework” in game design
in the field of game design workshops or
game studies
MDA framework (Mechanics, Dynamics,
and Aesthetics)
To analyze games, emphasize each
different professional views.
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# Page. 12

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Proposed Framework
Framework for participatory game design
Multi-dimension Framework
Security engineer:
security analysis (thetraditional security
aspect)
HCI researcher:
interface idiom (the real-world-oriented
interface aspect)
Game designer:
narrative (the game design aspect), past
designs, and user tests
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# Page. 13

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Proposed Framework
Back to Current Game: Analysis
Back to Current Games
(Each aspects examined in Section 4.)
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# Page. 14

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Conclusion
Conclusion
Secure online gaming by design
Bridging communities: Security, Game
Design, and HCI
Case study in multi-factor authentication
Based on the game design “framework”
Examined across different games:
US—Europe—Asia, past—current, or
arcade—MMORPG
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# Page. 15

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Conclusion
Future Works / Works in Progress
Future Works
Prototyping hardware or software device
and their analysis
Using this framework in game design
workshop
Collecting more cases in the history of
game security
‘Gamification’ to other “not fun” online
security
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# Page. 16

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Questions / Discussion
Thank you for your attention!
(Photograph: John MacDougall/AFP)
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