---
title: 【Unite 2017 Tokyo】VRで探り，活用する，人の知覚の仕組み
tags:  #perception #vr #unity #unity3d #知覚 #unite 2017 tokyo  
author: [Unity Technologies Japan](https://www.docswell.com/user/UnityJapan)
site: [Docswell](https://www.docswell.com/)
thumbnail: https://bcdn.docswell.com/page/DK74QZP3E1.jpg?width=480
description: 講演者：松本 啓吾(東京大学廣瀬谷川鳴海研究室) 　　　　小川 奈美(東京大学廣瀬谷川鳴海研究室)  こんな人におすすめ ・学術分野でのUnity活用状況に興味のあるかた ・五感をUnityで扱ってみたいかた  受講者が得られる知見 ・学術分野でのUnity運用状況 ・Unityを使った五感提示 ・Unityを使った知覚操作  講演動画：https://youtu.be/ZOkZRI7jGDc
published: June 13, 17
canonical: https://www.docswell.com/s/UnityJapan/5R961K-unite-2017-tokyovr-76898934
---
# Page. 1

![Page Image](https://bcdn.docswell.com/page/DK74QZP3E1.jpg)

73‫ד‬䱱‫׶‬崞欽‫׷ׅ‬➂‫ך‬濼鋙‫➬ך‬穈‫׫‬
匌❨㣐㷕㣐㷕ꤍ䞔㜠椚䊨㷕禸灇瑔猰խ匟劤㉔グ
匌❨㣐㷕㣐㷕ꤍ䊨㷕禸灇瑔猰խխխխ㼭䊛㣽繟
6OJUZ5FDIOPMPHJFT+BQBOխխխխխ矒戭峔䎂


# Page. 2

![Page Image](https://bcdn.docswell.com/page/PLJ1PR9ZEG.jpg)

矒戭峔䎂
• 6OJUZ5FDIOPMPHJFT+BQBO
• ‫غؒزؙتٗف‬ٝ‫زأٔؑآ‬
• 匌❨㣐㷕⯓畭猰㷕䪮遭灇瑔
‫إ‬ٝ‫ة‬٦㹏㆞灇瑔㆞


# Page. 3

![Page Image](https://bcdn.docswell.com/page/8GJW21Q672.jpg)

䑜戭靼䊛뒊嵲灇瑔㹓
• $ZCFS*OUFSGBDF-BCPSBUPSZ
• ‫غ‬٦‫ٍٕث‬٥ٔ،ٔ‫؍ذ‬䪮遭
‫׾‬畭筰‫׋׃ה‬؎ٝ‫ؑؿة‬٦
‫أ‬䪮遭‫ךגְאח‬灇瑔
• !@BOPIJUP


# Page. 4

![Page Image](https://bcdn.docswell.com/page/W4EZDPWRJ3.jpg)

匟劤㉔グ
• 匌❨㣐㷕㣐㷕ꤍ䞔㜠椚䊨㷕禸灇瑔猰խ
濼腉堣唒䞔㜠㷕㼔余խ
䑜戭靼䊛뒊嵲灇瑔㹓
⥜㡦铬玎
• 3FEJSFDUFE8BMLJOH
7JTVPIBQUJDT 73
• 6OMJNJUFE$PSSJEPS搀ꣲ㔐䐣


# Page. 5

![Page Image](https://bcdn.docswell.com/page/KY761MG1JV.jpg)

73‫׷ֶֽח‬㢳䠬鋙䲿爙


# Page. 6

![Page Image](https://bcdn.docswell.com/page/5G754ZVLE4.jpg)

鋔鋙٥耮鋙‫ך‬如‫כ‬չ鍗鋙պ
• 5BQUJD&amp;OHJOF
• )%䮶⹛


# Page. 7

![Page Image](https://bcdn.docswell.com/page/V9J2VR33JR.jpg)

鍗鋙‫׾‬⢪ֲًٔ‫زح‬
• 乼⡲䚍‫ך‬ぢ♳
• 荅㜥䠬‫ך‬ぢ♳
• 嚂‫ךׁ׃‬ぢ♳


# Page. 8

![Page Image](https://bcdn.docswell.com/page/5DEY3D187M.jpg)

鍗鋙䲿爙䩛岀‫ך‬珏겲
• ⸂鋙‫أ؎غر‬
• 73瑞꟦‫גְֶח‬暟⡤‫װ‬橆㞮‫ךה‬䱸鍗‫׶״ח‬涪欰‫׾⸂⿾׷ׅ‬䲿爙‫׷ׅ‬
• 鍗鋙‫أ؎غر‬
• 淼芔䠬鋙‫ⵝ׾‬慧‫ג׃‬‫ٍثأؙذ‬䠬Ⲇ庛䠬‫׾וז‬䲿爙‫׷ׅ‬


# Page. 9

![Page Image](https://bcdn.docswell.com/page/2VJNV62978.jpg)

$ZCFS(SBTQ
https://www.youtube.com/watch?v=UrhSno47B4o
CyberGlove Systems.


# Page. 10

![Page Image](https://bcdn.docswell.com/page/GYE96L13E3.jpg)

1)&quot;/5P.0NOJ
https://www.youtube.com/watch?v=nmrviXro65g
Digital Design Studio (DDS), part of The Glasgow School of Art, Glasgow.


# Page. 11

![Page Image](https://bcdn.docswell.com/page/5GE8ZX4L7D.jpg)

鍗鋙䲿爙‫㉏ך‬겗
• 㼔欽‫ָأ؎غر‬䗳銲
• 넝‫زأ؝‬
• 害欽䚍


# Page. 12

![Page Image](https://bcdn.docswell.com/page/MLELD86Q7R.jpg)

‫׮׉׮׉‬䠬鋙‫כה‬
鋔鋙
湡⯔
耮鋙
鍗鋙
㌙鋙
㄂鋙
羭갈
淼芔
䮶⹛
뢘 ⺦ְ
莑㄂


# Page. 13

![Page Image](https://bcdn.docswell.com/page/54JMP6GKJW.jpg)

‫ٌأؙٗ‬٦‫ٕت‬植韋
鋔鋙
湡⯔
耮鋙
鍗鋙
㌙鋙
㄂鋙
羭갈
淼芔
䮶⹛
뢘 ⺦ְ
莑㄂


# Page. 14

![Page Image](https://bcdn.docswell.com/page/ZPJR1PZ6J9.jpg)

‫ٌأؙٗ‬٦‫ٕت‬植韋
鋔鋙
湡⯔
耮鋙
鍗鋙
㌙鋙
㄂鋙
羭갈
淼芔
䮶⹛
뢘 ⺦ְ
莑㄂


# Page. 15

![Page Image](https://bcdn.docswell.com/page/NPEXY39D7X.jpg)

1TFVEP)BQUJDT


# Page. 16

![Page Image](https://bcdn.docswell.com/page/63EK3YPDED.jpg)

7JTVBM)BQUJDT
Keita Watanabe, Michiaki Yasumura. VisualHaptics: Generating Haptic Sensation Using
Only Visual Cues, ACE2008, Proceedings of the International Conference on ACE2008,
pp405, December 2008


# Page. 17

![Page Image](https://bcdn.docswell.com/page/4L73G9XPE5.jpg)

.BHJD1PU
https://www.youtube.com/watch?v=5uEVNtgOcm4
Ban, Yuki, et al. &quot;Magic pot: Interactive metamorphosis of the perceived shape.&quot;
ACM SIGGRAPH 2012 Emerging Technologies. ACM, 2012.


# Page. 18

![Page Image](https://bcdn.docswell.com/page/V87D1G23EG.jpg)

:VCJ5PLP
Ujitoko, Yusuke, et al. &quot;Yubi-Toko: finger walking in snowy scene using pseudo-haptic
technique on touchpad.&quot; SIGGRAPH Asia 2015 Emerging Technologies. ACM, 2015.


# Page. 19

![Page Image](https://bcdn.docswell.com/page/4VJPQ31PE8.jpg)

1TFVEP)BQUJD&#039;FFECBDLJO73
Jotaro, Shigeyama, et al. Presenting pseudo-haptic feedback in immersive VR
environment by modifying avatar’s joint angle. World Haptics. ACM, 2017.


# Page. 20

![Page Image](https://bcdn.docswell.com/page/L2EV54YVEQ.jpg)

‫׭התך‪鍗鋙䲿爙‬זٕت‪ٌ٦‬أؙٗ‬
‫׷ֹד‪ⱄ植‬׾ٍثأؙذװ⸂ז‪亻⡂涸‬גְ‪欽‬׾‪갈‬װ⫷‪• 僥‬‬
‫׶֮‪⸬卓‬דٕطػثحة‪73&quot;3‬أؐوכ‪• 1TFVEP)BQUJDT‬‬
‫ח‪⸬卓涸‬׶״דהֿ׷ׅ‪ⵃ欽‬׾⹛‪䮶‬כדٕطػثحة •‬


# Page. 21

![Page Image](https://bcdn.docswell.com/page/Z57G6191JL.jpg)

瑞꟦濼鋙‫ך‬乼⡲


# Page. 22

![Page Image](https://bcdn.docswell.com/page/V4EQ4DWN7P.jpg)

3PPNTDBMF73
https://www.youtube.com/watch?v=qYfNzhLXYGc
HTC Vive, Valve


# Page. 23

![Page Image](https://bcdn.docswell.com/page/DKJ4QZK371.jpg)

㹋ꥷ‫ח‬娄ְ‫ג‬遤ֽ‫כך׷‬
鿇㾊‫ך‬䎢ׁ‫ֽ׌‬


# Page. 24

![Page Image](https://bcdn.docswell.com/page/PLE1PRXZ7G.jpg)

Redirected Walking
Razzaque, Sharif, Zachariah Kohn, and Mary C. Whitton. &quot;Redirected walking.&quot; Proceedings of
EUROGRAPHICS. Vol. 9. 2001.
Bruder, Gerd, Paul Lubas, and Frank Steinicke. &quot;Cognitive resource demands of redirected walking.&quot; IEEE
transactions on visualization and computer graphics 21.4 (2015): 539-544.


# Page. 25

![Page Image](https://bcdn.docswell.com/page/8GEW21N6J2.jpg)

.BLJOH4NBMM4QBDF&#039;FFM-BSHF
https://vimeo.com/128641906
Suma, Evan A., et al. &quot;Making small spaces feel large: Infinite walking in virtual reality.&quot;
ACM SIGGRAPH 2015 Emerging Technologies. ACM, 2015.


# Page. 26

![Page Image](https://bcdn.docswell.com/page/W47ZDP3RE3.jpg)

%FNPOTUSBUJPOPG3FEJSFDUFE8BMLJOH
XJUIUIFSPUBUJPOBMSFEJSFDUJPOUFDIOJRVF
https://www.youtube.com/watch?v=KVQBRkAq6OY
Thomas Nescher and Markus Zank., Demonstration of Redirected Walking with the
rotational redirection technique.


# Page. 27

![Page Image](https://bcdn.docswell.com/page/KYJ61MX1EV.jpg)

瑞꟦濼鋙‫כה‬
瑞꟦濼鋙‫כה‬ծ鋔鋙ծ耮鋙ծ⵸䏬鋙ծ⡤䚍䠬鋙ծ⻉㷕䠬鋙㌙鋙‫קוז‬
‫ךגץׅר‬䠬鋙‫⹛׾‬㆞‫ג׃‬窟さ‫׃‬ծ如⯋涸‫ז‬㢩歲瑞꟦‫׾‬膷ⰻ‫ד‬邌植‫׷ׅ‬
麓玎‫׷֮ד‬կ膷猰㷕鳤Ⱙ‫׶״‬


# Page. 28

![Page Image](https://bcdn.docswell.com/page/5GJ54ZXL74.jpg)

瑞꟦濼鋙‫כה‬
瑞꟦濼鋙
鋔鋙
⵸䏬鋙
㔿剣鋙
耮鋙
鍗鋙


# Page. 29

![Page Image](https://bcdn.docswell.com/page/V9E2VRX3ER.jpg)

瑞꟦濼鋙‫כה‬
瑞꟦濼鋙
鋔鋙
⵸䏬鋙
㔿剣鋙
耮鋙
鍗鋙


# Page. 30

![Page Image](https://bcdn.docswell.com/page/5D7Y3D88JM.jpg)

鋔鍗鋙3FEJSFDUFE8BMLJOH


# Page. 31

![Page Image](https://bcdn.docswell.com/page/2VENV6Q9J8.jpg)

6OMJNJUFE$PSSJEPS


# Page. 32

![Page Image](https://bcdn.docswell.com/page/GY796LD373.jpg)

*OGJOJUF4UBJST
Matsumoto, Keigo, et al. &quot;Unlimited corridor: redirected walking techniques using
visuo haptic interaction.&quot; ACM SIGGRAPH 2016 Emerging Technologies. ACM, 2016.


# Page. 33

![Page Image](https://bcdn.docswell.com/page/5G78ZX3LJD.jpg)

‫׭התך‪瑞꟦濼鋙乼⡲‬‬
‫׷ֹד‪乼⡲‬׾‪瑞꟦濼鋙‬ח‪♲如⯋涸‬ג׏״ח⫷‪• 僥‬‬
‫ח‪⸬卓涸‬׶״דהֿ׷ׇ׻‪さ‬׫‪穈‬הוז‪耮鋙‬װ‪• 鍗鋙‬‬
‫ח‪荈歋‬׶״ח‪瑞꟦涸‬׾‪• 73‬‬


# Page. 34

![Page Image](https://bcdn.docswell.com/page/ML7LD8VQJR.jpg)

荈䊹稱➜
⽆㡦խխ匌❨㣐㷕㣐㷕ꤍ䊨㷕禸灇瑔猰
植㖈 խ⯓畭㷕ꥷ䊨㷕㼔余
խխխխխ㼔Ꟍ‫غ‬٦‫ٍٕٔث‬،ٔ‫ ؍ذ‬73 
⥜㡦խխ匌❨㣐㷕㣐㷕ꤍ㷕ꥷ䞔㜠㷕䏍
խխխխ⯓畭邌植䞔㜠㷕‫؝‬٦‫أ‬
㼭䊛㣽繟
@namicha_1
㼔Ꟍ‫غ‬٦‫ٍٕٔث‬،ٔ‫ ؍ذ‬73 խխ
㷕鿇խխ匌❨㣐㷕俑㷕鿇խ䗰椚㷕㼔⥜铬玎
㼔Ꟍ鋔鋙䗰椚㷕


# Page. 35

![Page Image](https://bcdn.docswell.com/page/54EMP6NKEW.jpg)

73‫כ‬䠬鋙٥濼鋙‫׷ؙׅحع׾‬䪮遭
• 䠬鋙‫➬ך‬穈‫׷ֹדؙحعֻתֲל׸ַⴓָ׫‬
• ‫ؗحع‬ٝ‫ךؚ‬麓玎‫➬ד‬穈‫׷֮׮הֿ׷ַⴓָ׫‬
心
心
䗰椚㷕
䊨㷕խխ
理学 VR 理学
խּׁ‫׷‬խխ‫׷ֻא‬
仕組
仕組


# Page. 36

![Page Image](https://bcdn.docswell.com/page/ZPER1PD6E9.jpg)

չ荈ⴓ‫ך‬魦⡤ָֿֿ‫׷֮ח‬䠬鋙պ‫׾‬⡲‫כח׷‬


# Page. 37

![Page Image](https://bcdn.docswell.com/page/NP7XY31DJX.jpg)

չ荈ⴓ‫ך‬魦⡤ָֿֿ‫׷֮ח‬䠬鋙պ‫׾‬⡲‫כח׷‬
‫ع‬ٝ‫س‬
心理学
心理学
խխխխ
‫ئٖف‬ٝ‫أ‬խխ
仕組みの理解
仕組みの理解
‫׷ֻא‬խխ


# Page. 38

![Page Image](https://bcdn.docswell.com/page/637K3Y2D7D.jpg)

‫ع‬ٝ‫ئٖفس‬ٝ‫כأ‬㣐✲
ˑ‫ד׷ת‬荈ⴓ‫ך‬䩛ָ73瑞꟦‫׷֮ח‬‫ئٖفכ׸׉‬ٝ‫Ⰻأ‬⡤‫׾‬䎿♳‫־‬
‫ׅת׃‬կ‫׵ז׈ז‬ծ㢳ֻ‫ך‬㜥さծֿ‫⚅ך‬歲ָ劤䔲ַ‫ֲַו‬濼‫חך׷‬
荈ⴓ‫ך‬䩛‫׾‬剑ⴱ‫ח‬鋅‫ׅד׵ַ׷‬կ˒
٦73‫ئٖف׷ֶֽח‬ٝ‫ךأ‬笝䭯‫ה‬灶㠨!(030NBO.FEJVN
IUUQTNFEJVNDPN!(030NBO@WS‫ئٖف׷ֶֽח‬ٝ‫ךأ‬笝䭯‫ה‬灶㠨EGFG


# Page. 39

![Page Image](https://bcdn.docswell.com/page/4LJ3G94P75.jpg)

‫ع‬ٝ‫ئٖفس‬ٝ‫ךأ‬չ➬穈‫׫‬պ‫ג׏‬
• ‫غ‬٦‫عٍٕث‬ٝ‫כس‬չ荈ⴓպ‫׷ֻא׾‬
• չ荈ⴓ‫ׁ׃׵‬պ‫כה‬⡦ַ
心
➬穈‫׫‬
理学

仕組
心
‫ع‬ٝ‫س‬
理学
‫ئٖف‬ٝ‫أ‬խխ
‫׷ֻא‬
仕組
https://medium.com/@GOROman_1661/vr-におけるプレゼンスの維持と破壊5d9858f44ef6


# Page. 40

![Page Image](https://bcdn.docswell.com/page/V8JD1GQ37G.jpg)

չ荈ⴓ‫ך‬魦⡤ָֿֿ‫׷֮ח‬䠬鋙պ‫כה‬
‫ع‬ٝ‫س‬
心理学
心理学
魦⡤䨽剣䠬
‫ئٖف‬ٝ‫أ‬խխ
仕組みの理解
仕組みの理解
խխּׁ‫׷‬խխխխ
‫׷ֻא‬խխ


# Page. 41

![Page Image](https://bcdn.docswell.com/page/4VEPQ3LP78.jpg)

1. 身体はどこまで拡張可能か？
2. 身体が変わると世界も変わる


# Page. 42

![Page Image](https://bcdn.docswell.com/page/L27V54QV7Q.jpg)

1. 身体はどこまで拡張可能か？
2. 身体が変わると世界も変わる


# Page. 43

![Page Image](https://bcdn.docswell.com/page/Z5JG61W1EL.jpg)

ִֻ‫ׅ‬䩛.FUBNPSQIPTJT)BOE


# Page. 44

![Page Image](https://bcdn.docswell.com/page/V47Q4D3NJP.jpg)

6OJUZ -FBQ.PUJPO


# Page. 45

![Page Image](https://bcdn.docswell.com/page/DKE4QZ13J1.jpg)

ٓ‫غ‬٦‫ع‬ٝ‫س‬ꐪ鋙Rubber Hand Illusion
https://www.youtube.com/watch?v=nzF_DfOafKw
BRISC group, BCCN, University of Freiburg (www.bmi.uni-freiburg.de)


# Page. 46

![Page Image](https://bcdn.docswell.com/page/PL71PRGZJG.jpg)

⹛ֹ‫׷״ח‬魦⡤䨽剣䠬
https://youtu.be/DphlhmtGRqI
Is That My Real Hand? | Breakthrough - National Geographic


# Page. 47

![Page Image](https://bcdn.docswell.com/page/8G7W21K6E2.jpg)

‫ٓى‬٦‫ؾٓإ‬٦
https://youtu.be/xh8Pc6v7KAg
Mirror Box Visual Feedback Therapy - McVay Physical Therapy


# Page. 48

![Page Image](https://bcdn.docswell.com/page/W4JZDPZR73.jpg)

‫‪ַ‬ך׷ִ‪䙼‬ה׌‪չ魦⡤պ‬דתֿו‬
‫ٕ‪٦‬خ׷ֹד‪㹋꿀‬ח⽃‪知‬׾”?‪“What if‬כ‪• VR‬‬
‫׷ַ׻ָ‪ծ䠬鋙‬ה׷ֻא׾‪• 䠬鋙‬‬
‫‪♧荜ָꅾ銲‬ךֹ⹛׮׶״‪湡‬׋‪• 鋅‬‬
‫׮ؙحصؙذ׷װגַֽ׾‪ⵖ秈‬חֹ⹛ך‪• 䩛‬‬


# Page. 49

![Page Image](https://bcdn.docswell.com/page/KYE61MZ17V.jpg)

1. 身体はどこまで拡張可能か？
2. 身体が変わると世界も変わる


# Page. 50

![Page Image](https://bcdn.docswell.com/page/5GE54ZWLJ4.jpg)

չ荈ⴓ‫׾‬㢌ִ‫׷‬պ‫خ‬٦ٕ‫ךג׃ה‬73
“Proteus Effect”‫⸬أؐذٗف‬卓
• ،‫ةغ‬٦‫ך‬魦⡤暴䚍ָ钠陎٥遤⹛‫׾‬㢌ִ‫׷‬
• FH 胜ָ넝ְ،‫ةغ‬٦‫ה׌‬ծ䓼孡‫❛ז‬幧‫׷ׅ׾‬
• FH ➂珏涸‫⨉ז‬鋅ָ幾㼰‫׷ׅ‬
• Yee, Nick; Jeremy Bailenson (2007). &quot;The Proteus Effect: The Effect of Transformed SelfRepresentation on Behavior&quot;. Human Communication Research. 33: 271–90.
• Banakou, D., Hanumanthu, P. D., &amp; Slater, M. (2016). Virtual Embodiment of White People in a
Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias. Frontiers in
Human Neuroscience, 10.


# Page. 51

![Page Image](https://bcdn.docswell.com/page/V972VRQ37R.jpg)

魦⡤ָ㢌‫׮ֹ⹛ה׷׻‬㢌‫׷׻‬
Kilteni, K., Bergstrom, I., &amp; Slater, M. (2013). Drumming in immersive virtual reality: the body shapes
the way we play. IEEE transactions on visualization and computer graphics, 19(4), 597-605.


# Page. 52

![Page Image](https://bcdn.docswell.com/page/5DJY3DW8EM.jpg)

չ⚅歲‫ך‬鋅ִպ‫׮‬㢌‫׷׻‬
• #PEZCBTFETDBMJOH
• 魦⡤ָ⚅歲‫ך‬չ濼鋙涸‫ז‬暟䊴‫׃‬պ
‫׷ְג׏זח‬
• 荈ⴓ‫ך‬䩛⟃㢩暟ծ➭➂‫ך‬䩛
‫כד‬饯ֿ‫ְז׵‬
Linkenauger SA, Leyrer M, Bülthoff HH, Mohler BJ (2013) Welcome to Wonderland: The Influence of
the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects. PLoS ONE
8(7): e68594.


# Page. 53

![Page Image](https://bcdn.docswell.com/page/2V7NV699E8.jpg)

չ⚅歲‫ך‬鋅ִպ‫׮‬㢌‫׷׻‬
˖ 魦⡤䨽剣䠬‫ך‬欰饯ָꅾ銲
˖ PXOCPEZTJ[FFGGFDU‫׮ה‬ㄎ‫׷׸ל‬
魦⡤‫ؤ؎؟ך‬
㼭
㣐
⚅歲‫ך‬鋅ִ倯
㣐ֹֻծ黅ֻ
㼭ֻׁծ鵚ֻ
van der Hoort, B., Guterstam, A., &amp; Ehrsson, H. H. (2011). Being Barbie: the size of one’s own
body determines the perceived size of the world. PloS one, 6(5), e20195.


# Page. 54

![Page Image](https://bcdn.docswell.com/page/GYJ96L23J3.jpg)

㹋꿀暟⡤‫ך‬㣐ֹׁ‫כ‬㹋ꥷ‫ח‬麩‫ג׏‬䠬ׄ‫ַך׷׸׵‬


# Page. 55

![Page Image](https://bcdn.docswell.com/page/5GJ8ZX5LED.jpg)

穠卓暟⡤‫ך‬㣐ֹׁ‫כ‬㹋ꥷ‫ח‬麩‫ג׏‬䠬ׄ‫ַך׷׸׵‬

Y
˟锷俑䫎珲⚥
Y


# Page. 56

![Page Image](https://bcdn.docswell.com/page/MLJLD8YQER.jpg)

㹋꿀‫غךו‬٦‫عٍٕث‬ٝ‫׮דس‬ずַׄ
‫زٕؓؿر‬
臾‫׃ז‬
Y
˟锷俑䫎珲⚥



Y
ً‫ؙحٔة‬
Y
Y
Y
Y


# Page. 57

![Page Image](https://bcdn.docswell.com/page/547MP6DK7W.jpg)

‫‪ずַׄ‬׮דس‪ٝ‬عٍٕث‪٦‬غךו‪穠卓‬‬
‫ؙحٔةً‬
‫׃ז‪臾‬‬
‫‬
‫‪Y‬‬
‫زٕؓؿر‬
‫‬
‫‪Y‬‬
‫‪Y‬‬
‫ְ‪麩‬ךٍثأؙذ‬
‫ְז׃‪䕦갟‬כ‬
‫‬
‫‪Y‬‬
‫‪Y‬‬
‫׷ׅ‪剣搀ָ䕦갟‬ך‪臾‬‬
‫⚥‪˟锷俑䫎珲‬‬
‫‪Y‬‬


# Page. 58

![Page Image](https://bcdn.docswell.com/page/ZP7R1P4679.jpg)

㹋꿀植㹋瑞꟦‫غה‬٦‫ٍٕث‬瑞꟦‫ך‬麩ְ‫ח‬滠湡
• ずׄ㣐ֹׁ‫ח‬鋅ִ‫חֲ״׷‬锃侭‫׷ׅ‬铬겗
Nami Ogawa, Takuji Narumi, and Michitaka Hirose. &quot;Distortion in perceived size and body-based
scaling in virtual environments.&quot; Proceedings of the 8th Augmented Human International
Conference. ACM, 2017.


# Page. 59

![Page Image](https://bcdn.docswell.com/page/NPJXY32DEX.jpg)

)BOE0OMZ勴⟝


# Page. 60

![Page Image](https://bcdn.docswell.com/page/63JK3YMDJD.jpg)

穠卓)BOE0OMZ勴⟝

ずׄ
ずׄ
̔㣐ֹֻ
䠬ׄ‫׷ְג‬



# Page. 61

![Page Image](https://bcdn.docswell.com/page/4LE3G9YPJ5.jpg)

$VCF0OMZ勴⟝


# Page. 62

![Page Image](https://bcdn.docswell.com/page/V8ED1G53JG.jpg)

穠卓$VCF0OMZ勴⟝

ずׄ
ずׄ
̔㣐ֹֻ
䠬ׄ‫׷ְג‬

̔㼭ֻׁ
䠬ׄ‫׷ְג‬


# Page. 63

![Page Image](https://bcdn.docswell.com/page/4V7PQ3GPJ8.jpg)

)BOE$VCF勴⟝


# Page. 64

![Page Image](https://bcdn.docswell.com/page/L2JV546VJQ.jpg)

穠卓)BOE$VCF勴⟝

ずׄ
ずׄ
̔㣐ֹֻ
䠬ׄ‫׷ְג‬

̔㼭ֻׁ
䠬ׄ‫׷ְג‬



# Page. 65

![Page Image](https://bcdn.docswell.com/page/Z5EG61N17L.jpg)

$VCF)BOE勴⟝


# Page. 66

![Page Image](https://bcdn.docswell.com/page/V4JQ4DQNEP.jpg)

穠卓$VCF)BOE勴⟝

ずׄ
ずׄ
̔㣐ֹֻ
䠬ׄ‫׷ְג‬

̔㼭ֻׁ
䠬ׄ‫׷ְג‬




# Page. 67

![Page Image](https://bcdn.docswell.com/page/DK74QZN3E1.jpg)

‫׷׻‪㢌‬׮‪鋅ִպ‬ך‪չ⚅歲‬ה׷׻‪魦⡤ָ㢌‬‬
‫ְזכד‪㶷㖈‬ךֽ׌׷׭‪넝‬׾أ‪ٝ‬ئٖفכس‪ٝ‬عٍٕث‪٦‬غ •‬
‫׷׻‪㢌‬׮⹛‪遤‬װ‪ծ钠陎‬ה׷׻‪湡ָ㢌‬׋‪鋅‬ך‪٦‬ةغ‪• ،‬‬
‫׷ִ‪鋅‬חֹׁ‪ずׄ暟⡤ָ麩ֲ㣐‬ה׷׻‪㣐ָֹׁ㢌‬ךس‪ٝ‬عٍٕث‪٦‬غ •‬
‫כך׷ׅ‪ⱄ植‬ח‪姻然‬ד‪73‬׾‪٦ٕպ䠬‬؛أׄ‪ず‬ה‪• չ植㹋⚅歲‬‬
‫׆כְ׃‪ꨇ‬ח♳⟃‪✮䟝‬‬
‫‪魦⡤ָ〳㢌‬כד‪• ͉73‬‬


# Page. 68

![Page Image](https://bcdn.docswell.com/page/PLJ1PR5ZEG.jpg)

‫׭הת‬
• չ➂꟦ָ魦⡤‫׾‬钠陎‫➬׷ׅ‬穈‫׫‬պ‫׌ת׌תכ‬劢濼
• 73‫כ‬չ荈ⴓ‫׾‬㢌ִ‫خ׷׸׵‬٦ٕպ
• 魦⡤‫׾‬䭁䓸‫דהֿ׷ׅ‬濼鋙‫װ‬钠濼‫׾‬䭁䓸‫׮הֿ׷ׅ‬〳腉
• ְְ䕦갟‫׮‬䝤ְ䕦갟‫׷֮׮‬
• 㷕遭灇瑔‫ך‬濼鋅‫כ‬Ꟛ涪‫ח‬ծꟚ涪罏‫ך‬孡‫כֹב‬灇瑔‫ח‬䕵甧‫א‬


# Page. 69

![Page Image](https://bcdn.docswell.com/page/8GJW215672.jpg)

⿫罋
˖ IUUQXXXNPHVSBWSDPNNFUBNPSQIPTJTIBOEJOUFSWJFX
չ➂꟦‫׾‬濼‫ך׭׋׷‬73պջ.FUBNPSQIPTJT)BOEխִֻ‫ׅ‬䩛ռ
ⵖ⡲罏խ㼭䊛㣽繟孑؎ٝ‫ُؽة‬٦խ.PHVSB73
• Nami Ogawa, Takuji Narumi, and Michitaka Hirose. &quot;Distortion in
perceived size and body-based scaling in virtual environments.&quot;
Proceedings of the 8th Augmented Human International
Conference. ACM, 2017.


# Page. 70

![Page Image](https://bcdn.docswell.com/page/W4EZDPNRJ3.jpg)

Thank you!


