---
title: 独創的なストーリーテリングを解き明かす：AIによる最先端のアニメ制作の舞台裏 | Unreal Fest Tokyo 2025
tags:  #unreal fest #unreal fest tokyo 2025  
author: [エピック ゲームズ ジャパン](https://www.docswell.com/user/EpicGamesJapan)
site: [Docswell](https://www.docswell.com/)
thumbnail: https://bcdn.docswell.com/page/4EZ1W8YM73.jpg?width=480
description: 本講演へのアンケートにご協力をお願い致します： https://forms.gle/RfHsRph1ypwbFf986   YouTube Link: https://youtu.be/vG_S6qu-jPY   講演者： 杉浦 慶太（日本HP） Blake Baxter（Immersive Enterprise Laboratories） Daniel Urbach（Immersive Enterprise Laboratories）  Unreal Fest Tokyo 2025公式サイト： https://www.unrealengine.com/ja/events/unreal-fest-tokyo-2025
published: December 05, 25
canonical: https://www.docswell.com/s/EpicGamesJapan/K13G1P-UE_UFT2025_HP
---
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Unlocking Creative Storytelling
Through Cutting-Edge Technology
Join Immersive Enterprise Laboratories (IEL) for a behind-the-scenes look at how Unreal
Engine and a real-time, non-linear workflow are transforming animation storytelling.
Powered by leading technologies from HP and NVIDIA, IEL will bring you on a journey
with their technology partners to show how their AI-enhanced pipeline unlocks rapid
iteration, visual fidelity, and creative freedom, enabling stories to evolve beyond the
traditional screen and into new, immersive formats.


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Independent Animation Studio


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Imagine this...


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OUTPOST
Directed By
Mark Bristol


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IEL’s Mission
Build new ways to tell stories,
faster, cheaper, and more
creatively, without compromising
quality. That means empowering
artists, directors, and even
improvisers to explore stories in
ways they never could before.
Efficient
Cost-Effective
High Quality


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“Work in Context”
-Mark Andrews


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● Non-destructive workflow
What is
Non-Linear?
● Non-silo approach to workflow
● Iteration of ideas at any point
● Allows creative to explore
● Make mistakes fast and cheap


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The Workflow.
Let&#039;s walk through a few examples
of how we craft our stories with a
non-linear pipeline.


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Story Development


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Visual Development


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“Work in Context”
-Mark Andrews


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Building
characters with
Ozone Story
Tech.
Ozone Story Tech has been a gamechanger for us. Allowing us to create
animated characters of anything. If we
need a talking trash can, Ozone can
make that happen. Also, we rig our
characters once and deploy them
anywhere.


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Bringing our
characters to life
with JALI Research.
JALI Research allows us to get
characters facial animation moving
within minutes. This gives us the ability
to work in context when recording
performances. We can see how a
performance affects a character.


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Live Performance
Capture with
House of Moves.
House of Moves has been a gamechanger for us.


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Non-Linear
Storytelling of
Fate or Fortune.
Fate or Fortune an Unscripted
animation project


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Shooting
Coverage with
PeelDev for Fate
or Fortune.
We used Switchboard to trigger two
computers with the same project so we
could record coverage with two virtual
cameras


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How do we edit
Coverage?
We can edit in Unreal Engine, Adobe
Premiere Pro, or whatever our editor
prefers. We export an EDL file from
Adobe Premiere Pro into Unreal Engine
to sync the sequence with our edit.


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Editing Coverage
for Fate or
Fortune with
Quickture.
We’ve also been experimenting with
Quickture, an AI-assisted editing tool
that helps sort, tag, and assemble
shots.
Think of it as a supercharged assistant
editor that never sleeps and always
wants feedback.


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Live Performance
Capture Mixed
with Virtual
Production LED
Wall with Stray
Vista.
Stray Vista has been a game-changer
for us.


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Final Animation,
Finishing, and
Beyond.
We’re just getting started. Our final
animation phase takes all this work and
polishes it to the finish line.
More importantly, our process keeps
the door open. To iteration. To
collaboration. To imagination.


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Why Pro Hardware?
We took Outpost, Ruby, and Fate or
Fortune, and ran them on the HP Z6 G5
A desktop workstation with professional
graphics and processor* to compare
performance with our old custom
machine which has a gaming graphics
card.
* NVIDIA RTX PRO 6000 Blackwell Max-Q
Workstation Edition GPU and AMD Ryzen
Threadripper PRO 7985WX CPU
Hands-on
Product demos
at the HP booth
in the Exhibit Hall


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Pro Hardware
Benefits
More Power/Speed – Increased
frame rate and our software opens
quicker, which allows us to get
back up and running faster
More Memory – 96GB of VRAM
allows us to build on a level we
couldn’t before
More Stability – fewer crashes,
fewer glitches, more consistent
results; which saves time, and in
production, time is money
Hands-on
Product demos
at the HP booth
in the Exhibit Hall


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Thank you!


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HP Z6 G5 A Workstation
Desktop PC
Maximized cores. Astounding graphics. Unmatched potential
System Configuration:
Request local info
• GPU: NVIDIA RTX PRO 6000 Blackwell Max-Q
Workstation Edition
• CPU: AMD Ryzen Threadripper PRO 7985WX
• Memory: 256 GB
• Storage: 2 TB NVMe SDD
About HP Z Workstations &amp;
Solutions (English)


