---
title: 【DL輪読会】Why Accurate Prediction Is Not Enough: Long-Horizon Planning with Latent World Models
tags: 
author: [Deep Learning JP](https://www.docswell.com/user/DeepLearning2023)
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description: 【DL輪読会】Why Accurate Prediction Is Not Enough: Long-Horizon Planning with Latent World Models by Deep Learning JP
published: November 12, 26
canonical: https://www.docswell.com/s/DeepLearning2023/Z9NPVY-2026-11-12-114905
---
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DEEP LEARNING JP
[DL Papers]
Why Accurate Prediction Is Not Enough:
Long-Horizon Planning with Latent World Models
Jianqi Yang, Matsuo Iwasawa Lab, M1
http://deeplearning.jp/
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Background | 1 · The first recipe (2018–2023)
Background
DINO-WM
Planning Limits
HWM
Conclusion
A world model lets an agent try actions in imagination
THE IDEA
THE FIRST RECIPE · learn the model from pixels and rewards
what it sees
what it might do
frame
observation
candidate action
pixels
Encoder
latent
Dynamics
+ action
next latent
Decoder
predicted
pixels
action
World model
Reward head
learned from experience
Behaviour
loss 1
match the real pixels
pick actions that maximise predicted reward
loss 2
what would happen
predicted outcome
match the real
reward
2018 · World Models. Only the small
controller C sees the reward.
2019 · PlaNet. Pick actions with the
most predicted reward, 12 steps.
2023 · DreamerV3. Reconstruct every
pixel (the decoder term).
Try actions in imagination; act on the best.
WHAT IT SOLVED
WHAT IT EXPOSED
Control from pixels, by planning or learning inside the model&#039;s
imagination.
The model is graded on every pixel. And each task needs its
own reward, so a new task means training again.
BACKGROUND
World Models (2018) · PlaNet (ICML 2019) · DreamerV3 (2023) · Schematic: mine; PlaNet formula from its description
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Background | 2 · The JEPA idea (2022–2024)
Background
DINO-WM
Planning Limits
HWM
Conclusion
JEPA: predict the representation, not the pixels
(b) Generative: loss on pixels
(c) JEPA: loss on representations
ŷ is decoded pixels; D compares it with the real y. Every
detail must be right, even the unpredictable.
The answer comes from a slow copy of the encoder (EMA)
with no gradient (sg): no decoder, and no collapse.
(a) Not today&#039;s topic
Two encoders pulled together; no predictor.
2022 · LeCun, position paper
Proposes JEPA, and stacked
JEPAs that predict at several time
scales, as the basis of a world
model.
BACKGROUND
2023 · I-JEPA
→
Images: predict the
representations of hidden blocks
from one visible block.
2024 · V-JEPA
→
Video: predict the features of
masked regions. No pixel
reconstruction.
→
Figure: I-JEPA (CVPR 2023), Fig. 2 · JEPA formula: V-JEPA 2, Eq. 1 · LeCun 2022 (via summaries) · V-JEPA (2024)
Still missing
No action goes in. These models
learn to see, not yet to act.
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Background | 3 · From JEPA to a planner (2024–2026)
Background
DINO-WM
Planning Limits
HWM
Conclusion
Add actions, swap the reward for a goal image, and search at test time
+ Actions go into the predictor
Reward → a goal image is the task
1
image now
Encoder
Policy → search at test time
3
latent
4
Predictor
predicted latent
Cost
rolled out K steps
after K steps
squared distance to the goal latent
candidate actions
5
MPC: execute a few actions, observe, plan again.
1
Latent · image →
vector
2
Goal image · the task
2
scores
Optimiser (CEM)
goal image
encoded the same way
sample, keep best, repeat
3
Rollout K · imagine K
steps
4
Cost · distance to goal
5
CEM + MPC · search,
act, replan
Two knobs for the rest of the talk: how far the rollout reaches (K), and how a plan is scored (the cost).
BACKGROUND
DINO-WM (ICML 2025) · V-JEPA 2 (arXiv:2506.09985) · PLDM (arXiv:2502.14819) · LeWorldModel (arXiv:2603.19312). Diagram: mine
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Background | 4 · Where this branch sits
Background
DINO-WM
Planning Limits
HWM
Conclusion
GRADED ON PIXELS
GRADED ON REPRESENTATIONS ONLY
reconstruct or generate
no decoder
TODAY
Visual Foresight 2018
goal-image planning, in pixel space
or none
TASK = A GOAL IMAGE
This branch drops the pixels and the reward, and pays with horizon
drop the pixels
Genie 2024 · Cosmos 2025
video generators, proposed as
simulators
DINO-WM 2024 · PLDM 2025
V-JEPA 2-AC 2025
LeWorldModel 2026
one per task
TASK = A REWARD
drop the reward
latent dynamics, graded on pixels and
reward
OUR SYNTHESIS
Every world model must answer two
design questions: what is it trained to
predict, and what tells it the task? Two
common answers each give four cells.
goal-image planning in feature space
the JEPA idea (2022–24), plus actions
World Models 2018
PlaNet 2019 · DreamerV3 2023
WHY THESE TWO AXES
IS IT MECE?
Each axis splits cleanly in its main form.
Not fully exhaustive: hybrids exist, e.g.
language goals, or rewards learned from
images.
MuZero 2019 · TD-MPC2 2024
drop the decoder
no decoder; graded on reward and
value
Placement: mine, from each paper&#039;s own description. Full references on the reference slide
WHY THIS CORNER
No labels and no pixels: learns from any
video with actions, takes any goal image,
searches cheaply. Price: no value to see
past the horizon.
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Background | 5 · The open problem
Background
DINO-WM
Planning Limits
HWM
Conclusion
Near goals work, far goals do not: one problem, three papers
WHAT IS UNSOLVED
THREE PAPERS, THREE PARTS OF THE LOOP
Same planner, farther goals (Push-T)
HOW TO PLAN AT ALL
84%
1
How can a model trained without
rewards solve a new task?
DINO-WM
ICML 2025 · builds the loop
55%
17%
25 steps
50 steps
WHY IT BREAKS
2
Why does planning fail when the goal
is far?
Planning Limits
arXiv 2026 · measures the loop
75 steps
HOW TO FIX IT
3
V-JEPA 2 (2025), pick-and-place: boxed frames are sub-goal images given
by hand. It names two causes: errors accumulate over the rollout; the search
grows exponentially with horizon.
Can the model propose its own
subgoals?
HWM
arXiv 2026 · adds a second level
HWM builds on DINO-WM. The two 2026 papers do not cite each other; reading them together is
my synthesis.
Today: why does planning break when the goal is far, and how can it be fixed?
AUTHORS&#039; REPORT
HWM (arXiv:2604.03208v3), Table 2 · Strip: V-JEPA 2 (arXiv:2506.09985), Fig. 10, first row
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Paper 1 | DINO-WM (1/3)
Background
DINO-WM
Planning Limits
HWM
Conclusion
DINO-WM: plan in the feature space of a frozen vision encoder
Question Can one world model, trained on offline data with no rewards, solve new tasks at test time?
Answer Yes, for short tasks: predict DINOv2 patch features, then search for actions that reach a goal image.
ROLE
The foundation
TESTED ON · six environments, 224×224 images
NO PIXELS
The state is a set of features
Each frame becomes the patch features of a frozen DINOv2 encoder. Nothing is
reconstructed.
NO REWARD
The task arrives later, as an image
Training uses only offline trajectories of images and actions. No reward, no task
label.
NO POLICY
Behaviour comes from search
Actions are optimised at test time, so the same model serves any goal.
Top: maze, reach, wall · Bottom: Push-T, rope, granular. Baselines trained
on the same reward-free data.
AUTHORS&#039; REPORT
Zhou et al. DINO-WM. ICML 2025 (arXiv:2411.04983v2) · Right: Fig. 3
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Paper 1 | DINO-WM (2/3)
Background
DINO-WM
Planning Limits
HWM
Conclusion
How it works: train a latent predictor, then search with it
TRAINING · offline trajectories, no reward
past frames
Encoder
latents
Predictor
latents + actions → next latent
predicted next latent
squared
error
features of the real next
frame
PLANNING · at test time, given a goal image (the paper&#039;s Fig. 2)
HOW TO READ IT
Orange: the actions,
optimised at test time.
Blue band: everything
stays in latent space.
Planning loss: last
predicted latent vs goal
latent.
Only p_θ is trained;
DINOv2 is frozen.
AUTHORS&#039; REPORT
Zhou et al. DINO-WM. ICML 2025 (arXiv:2411.04983v2) · Sec. 3 · Bottom: Fig. 2
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Paper 1 | DINO-WM (3/3)
Background
DINO-WM
Planning Limits
HWM
Conclusion
It beats reward-free baselines on short tasks, and leaves long ones open
Push-T: other world models
Push-T: other encoders
90%
WHAT IT LEAVES OPEN
90%
• Authors: needs offline data that
covers the states and actions.
• Authors: needs ground-truth action
labels.
• Authors: plans in raw action
space; they propose a hierarchy.
42%
32%
44%
30%
• Not tested: goals were sampled
within 25 steps.
20%
0%
IRIS
DreamerV3 TD-MPC2
DINO-WM
ResNet
R3M
DINO CLS DINO patch
Handed to the next paper: what happens when the goal is far?
AUTHORS&#039; REPORT
Zhou et al. DINO-WM. ICML 2025 (arXiv:2411.04983v2) · Tables 1–2, Sections 4.1 and 5
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Paper 2 | Planning Limits (1/2)
Background
DINO-WM
Planning Limits
HWM
Conclusion
Planning Limits: measure how far ahead a planner can rank actions
Question When the goal is far, where does planning break: the predictor, the search, or the scoring?
Answer A 5-step rollout ranks actions reliably only 5–10 steps ahead. Tasks take 16–53 steps.
ROLE
The diagnosis
5–10
steps the planner can rank (K = 5)
• K, rollout horizon: steps the planner imagines.
• L, target lookahead: how far ahead the target frame is.
• Plannable range: the largest L where the expert still beats 90% of 100 random action
sequences.
AUTHORS&#039; REPORT
16–53
steps a task takes
Alrasheed, Azam, Akhtar. The Planning Limits of Latent World Models. arXiv:2609.39235v1 (unreviewed) · Figure: Fig. 1
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Paper 2 | Planning Limits (2/2)
Background
DINO-WM
Planning Limits
HWM
Conclusion
A better predictor does not extend the range; a closer target does
HELPED
DID NOT HELP
Closed-loop success, 16 tasks
92% → 41%
76%
Exact simulator, 5-step rollout, as the target moves from 5 to
20 steps ahead (Fig. 1b)
47%
81× larger predictor
Same plannable range
23%
30%
10× more samples
0 of 60 before, 0 of 60 after, on three failing tasks
No feedback
MPC
MPC, 30-step
rollout, same
compute
MPC + expert
subgoals
Handed to the next paper: those subgoals came from an expert. Who supplies them without one?
AUTHORS&#039; REPORT
Alrasheed, Azam, Akhtar. The Planning Limits of Latent World Models. arXiv:2609.39235v1 (unreviewed) · Fig. 1, Sec. 5–6
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Paper 3 | HWM (1/4)
Background
DINO-WM
Planning Limits
HWM
Conclusion
HWM: a second, slower world model proposes the subgoal
Question Can a planner generate its own subgoals, with no reward and no learned policy?
Idea Two world models share one latent space. The slow one plans; its first prediction is the fast one&#039;s goal.
ROLE
The remedy
One training signal
Both levels learn by predicting the next
latent. No reward, no policy.
One latent space
The subgoal is a latent, not an image or
an instruction.
Reuses the flat model
The fast level is V-JEPA 2-AC, DINO-WM
or PLDM.
Frames other than the current and goal observations are decoded for display; planning never generates images.
AUTHORS&#039; REPORT
Zhang et al. Hierarchical Planning with Latent World Models. arXiv:2604.03208v3 · Figure: Fig. 1 (top)
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Paper 3 | HWM (2/4)
Background
DINO-WM
Planning Limits
HWM
Conclusion
How it works: learn macro-actions, then plan at two speeds
TRAINING THE SLOW MODEL (the paper&#039;s Fig. 3)
PLANNING AT TEST TIME
1
2
3
A chunk of actions between waypoints (25–70 steps apart on Push-T)
becomes one macro-action l. The slow model predicts the next waypoint&#039;s
latent. Loss: L1 in latent space.
Slow level: search a few macro-actions so the last
predicted latent matches the goal.
Take its first predicted latent as the subgoal.
Fast level: search a few primitive steps toward the
subgoal. Execute, then replan both levels.
WHY MACRO-ACTIONS
Searching over concatenated raw actions gives 52% and 37% in the maze (medium and long paths). Macro-actions give 95% and
83%.
AUTHORS&#039; REPORT
Zhang et al. Hierarchical Planning with Latent World Models. arXiv:2604.03208v3 · Sec. 2, Table 4, App. A–B · Left: Fig. 3
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Paper 3 | HWM (3/4)
Background
DINO-WM
Planning Limits
HWM
Conclusion
Hierarchy recovers success, and the gain grows with distance
Push-T (goal distance, steps)
Maze (path length)
100% 100%
84%
89%
Real Franka, one goal image
84%
78%
Cup
Box
Drawer
Flat
0%
0%
30%
Hierarchical
70%
60%
70%
π0.5 (VLA)
68%
36%
–
95%
83%
61%
55%
44%
17%
5 trials per configuration. The VLA baseline
receives language goals.
25
50
Flat
Hierarchical
75
short
medium
Flat
long
Hierarchical
On Push-T the gain grows with distance: +5, +23, +44 points.
AUTHORS&#039; REPORT
Zhang et al. Hierarchical Planning with Latent World Models. arXiv:2604.03208v3 · Tables 1–3
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Paper 3 | HWM (4/4)
Background
DINO-WM
Planning Limits
HWM
Conclusion
Two controls say it is the hierarchy; four limits remain
CONTROL 1 · SAME CAPACITY → NOT MODEL SIZE
CONTROL 2 · GIVE IT A SUBGOAL → NOT THE FLAT MODEL
Push-T success
78%
Franka pick-and-place
Cup
Box
Flat, no subgoal
0%
0%
Flat + manual subgoal
80%
80%
HWM, its own predicted subgoal
70%
60%
HWM + manual subgoal
80%
80%
Octo (VLA) + manual subgoal
20%
10%
61%
55%
35%
17%
50 steps
15%
75 steps
Flat, 44M
Flat, 98M
Hierarchical, 94M
Limits (authors, Sec. 6). Success still falls with distance. A subgoal can be out of the fast level&#039;s reach, and nothing flows back from it. Both levels
share one latent space; waypoints follow a fixed rule.
AUTHORS&#039; REPORT
Zhang et al. Hierarchical Planning with Latent World Models. arXiv:2604.03208v3 · Tables 13, 15, Sec. 6
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Conclusion | The chain
Background
DINO-WM
Planning Limits
HWM
Conclusion
What each paper settled, and what it handed to the next
1
DINO-WM
2
How to plan at all
Planning Limits
3
Why it breaks
HWM
How to fix it
SETTLED
SETTLED
SETTLED
A latent predictor on frozen features
can plan to a goal image, with no
reward.
On far goals the failure is in the
planner&#039;s reach and scoring, not in
prediction accuracy.
A second world model can generate
the subgoals: 17% → 61% on Push-T,
0% → 70% on a real robot.
→
→
LEFT OPEN
LEFT OPEN
LEFT OPEN
Goals beyond about 25 steps.
Where subgoals come from without
an expert.
Success still falls with distance;
subgoals can be out of reach.
Together: a short rollout cannot see a far goal, and a long one is hard to search. Subgoals turn one
long search into several short ones.
OUR SYNTHESIS
Synthesis: mine. Evidence: DINO-WM Table 1 · Planning Limits Sec. 5–6 · HWM Tables 1–2, 13, 15
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Conclusion | What comes next
Background
DINO-WM
Planning Limits
HWM
Conclusion
Where this goes next: research, uses, and neighbouring fields
HWM puts the goal back within reach. What it cannot do yet sets the agenda.
WHERE HWM GOES NEXT
WHERE IT COULD BE USED
WHAT IT MEANS NEXT DOOR
• A learned “steps-to-go” cost instead of
the greedy distance to the goal image.
• Robots instructed by a photo: zero-shot
manipulation with no per-task reward (VJEPA 2-AC, HWM on a real Franka).
• RL: reward-free offline data becomes
usable; the missing piece is a goalconditioned value.
• Long household and warehouse tasks:
exactly the long, non-greedy case.
• Video generation (Genie, Cosmos): two
ways to build a simulator, pixels or
features: realism vs cost.
• Reachable subgoals: let the low level
report back. Mind the Gap&#039;s constrained
search is a first step.
• When to switch on the hierarchy: read
the planner&#039;s own score spread (my
proposal).
• Video understanding: V-JEPA 2&#039;s
encoder also does action anticipation and
video QA.
• Learned waypoints; more than two
levels.
OUR SYNTHESIS
Outlook: my view · Evidence: HWM Sec. 6 · V-JEPA 2 (2025) · Mind the Gap (2026)
• LLM agents: the same pattern: plan, split
into subgoals, decide where test-time
compute goes.
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References
Papers presented, and the background they stand on
PRESENTED
[1] G. Zhou, H. Pan, Y. LeCun, L. Pinto. DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning. ICML 2025. arXiv:2411.04983
[2] A. J. Alrasheed, B. Azam, N. Akhtar. The Planning Limits of Latent World Models. arXiv:2609.39235, 2026 (preprint)
[3] W. Zhang, B. Terver, A. Zholus, S. Chitnis, H. Sutaria, et al. Hierarchical Planning with Latent World Models. arXiv:2604.03208, 2026 (preprint)
BACKGROUND (SLIDES 2–6) AND FOLLOW-UP
[4] D. Ha, J. Schmidhuber. World Models. arXiv:1803.10122, 2018
[5] D. Hafner et al. Learning Latent Dynamics for Planning from Pixels (PlaNet). ICML
2019
[12] L. Maes et al. LeWorldModel: Stable End-to-End JEPA from Pixels.
arXiv:2603.19312, 2026
[13] F. Ebert et al. Visual Foresight. arXiv:1812.00568, 2018
[6] D. Hafner et al. Mastering Diverse Domains through World Models (DreamerV3).
arXiv:2301.04104, 2023
[14] J. Schrittwieser et al. Mastering Atari, Go, Chess and Shogi by Planning with a
Learned Model (MuZero). arXiv:1911.08265
[7] Y. LeCun. A Path Towards Autonomous Machine Intelligence. OpenReview, 2022
[15] N. Hansen, H. Su, X. Wang. TD-MPC2: Scalable, Robust World Models for
Continuous Control. ICLR 2024
[8] M. Assran et al. Self-Supervised Learning from Images with a Joint-Embedding
Predictive Architecture (I-JEPA). CVPR 2023
[16] J. Bruce et al. Genie: Generative Interactive Environments. arXiv:2402.15391, 2024
[9] A. Bardes et al. Revisiting Feature Prediction for Learning Visual Representations from
Video (V-JEPA). arXiv:2404.08471, 2024
[17] NVIDIA. Cosmos World Foundation Model Platform for Physical AI.
arXiv:2501.03575, 2025
[10] Meta FAIR. V-JEPA 2: Self-Supervised Video Models Enable Understanding,
Prediction and Planning. arXiv:2506.09985, 2025
[18] N. Caselli et al. Mind the Gap: Promises and Pitfalls of Hierarchical Planning in
LeWorldModel. NeurIPS 2026 Workshop (PTA). arXiv:2607.12547
[11] V. Sobal et al. Learning from Reward-Free Offline Data: A Case for Planning with
Latent Dynamics Models (PLDM). arXiv:2502.14819, 2025
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